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- Quick facts (so you know what you’re signing up for)
- What you’ll need before you start
- How to Complete the Demon Slayer Quest in RuneScape: 12 Steps
- Step 1: Start the quest with Gypsy Aris in Varrock
- Step 2: Go to Varrock Palace and speak with Sir Prysin
- Step 3: Get Key #1 from Captain Rovin (top floors of the palace)
- Step 4: Grab (or locate) a bucket and fill it with water
- Step 5: Use the bucket of water on the kitchen drain to flush Sir Prysin’s key
- Step 6: Enter the Varrock Sewers and retrieve Key #2
- Step 7: Go to Wizard Traiborn and negotiate with… bones
- Step 8: Return to Sir Prysin with all three keys to receive Silverlight
- Step 9: Double-check your incantation (seriously) and gear up
- Step 10: Go to the stone circle south of Varrock
- Step 11: Fight Delrith with Silverlight (and manage the surrounding threats)
- Step 12: Finish the demon by selecting the correct incantation
- Combat & incantation tips (so you don’t panic-click)
- Common “why isn’t this working?” fixes
- RuneScape 3 note: the modern Demon Slayer rework
- Wrap-up
- Player Experiences: What It’s Like to Run Demon Slayer (and Not Lose Your Mind)
- SEO Tags
The Demon Slayer quest is RuneScape’s classic “welcome to adventure” moment: a fortune-teller predicts your doom, a knight loses his keys in the worst possible place, and you end up arguing with a demon using… a rhyming spell. It’s short, it’s iconic, and it’s a surprisingly good crash course in how RuneScape quests love to mix errands, exploration, and “why is there always a sewer key?”
This guide focuses on the classic Demon Slayer flow (commonly seen in Old School RuneScape-style guides), where you start with Gypsy Aris, chase down three keys for Silverlight, then finish off Delrith at the stone circle south of Varrock. If you’re playing RuneScape 3, there’s a modern rework (I’ll cover the “what’s different” version later so you don’t feel gaslit by your own quest journal).
Quick facts (so you know what you’re signing up for)
- Difficulty: Novice
- Requirements: None (but you’ll want basic combat gear and food)
- Core idea: Get Silverlight by collecting three keys, then banish Delrith with an incantation
- Time estimate: Often 15–30 minutes if you move with purpose (and don’t take a scenic sewer tour)
- Reward vibe: Quest points + a demon-slaying sword you’ll remember forever
What you’ll need before you start
You can begin immediately, but you’ll save time if you gather a few basics up front. Demon Slayer is famous for being simple… right up until you realize you forgot the one oddly specific stack of items that makes a wizard cooperate.
Items to bring
- 1 coin (for the fortune-telling “cross my palm” moment)
- Bucket (or plan to pick one up in Varrock Palace)
- 25 normal bones (unnoted; you can hand them in over time, but bringing all 25 is faster)
- Food (especially if you’re low level)
Recommended setup
- Melee gear you can afford to lose in a panic (we’ve all done the “I wore my best gear to a novice quest” thing)
- A couple of free inventory slots so you’re not juggling keys like a circus act
- A note or screenshot method to record the incantation (trust mefuture you will be grateful)
How to Complete the Demon Slayer Quest in RuneScape: 12 Steps
Step 1: Start the quest with Gypsy Aris in Varrock
Head to Varrock Square and find Gypsy Aris in her tent. She’ll offer to tell your future, and you’ll need to pay a small coin to get the prophecy rolling. This is RuneScape’s way of saying: “Congratulations, you’re the chosen one… now please tip your oracle.”
Ask about the demon Delrith, and write down the incantation she gives you. The game can randomize the word order per player, so don’t assume your friend’s spell will work for you.
Step 2: Go to Varrock Palace and speak with Sir Prysin
Inside Varrock Palace, find Sir Prysin. Tell him the city is in trouble and you need Silverlight, the sword that can weaken and help banish Delrith.
Sir Prysin will explain the sword is locked away and requires three keys. Translation: “Yes, I have the demon-killing sword. No, you can’t have it until you complete my escape room.”
Step 3: Get Key #1 from Captain Rovin (top floors of the palace)
Head to the northwest staircases in Varrock Palace and climb up until you find Captain Rovin. Talk to him and explain the situation. He won’t immediately trust you (because you’re a stranger asking for a key to a magical weapon), but after some dialogue he’ll hand it over.
Pro tip: If you’re lost, remember “northwest stairs, up twice” is the classic palace navigation motto.
Step 4: Grab (or locate) a bucket and fill it with water
If you didn’t bring a bucket, you can usually pick one up in the palace area (guides commonly route you through bedrooms upstairs). Then fill it at a sink in the palace kitchen area.
Yes, you’re about to defeat an ancient demon by doing plumbing. RuneScape is beautiful.
Step 5: Use the bucket of water on the kitchen drain to flush Sir Prysin’s key
Go to the kitchen section of Varrock Palace. You’ll find a drain where Sir Prysin dropped his key. You can’t reach it directly, so use the bucket of water on the drain (often described as the drain just outside the kitchen door).
This washes the key into the Varrock Sewers. Because of course it does.
Step 6: Enter the Varrock Sewers and retrieve Key #2
Now you’ll need to actually go down into the sewers and pick up the key you just “successfully” waterboarded into existence. Use a manhole entrance near the palace area (many guides point to a manhole southeast/east of the palace fountain zone).
Once inside, follow the route described in classic guides: take the correct corridor path (commonly the northwestern/western route) to reach a small area where the key lies on the ground.
Sewer survival tip: if something looks like it wants to bite you, it probably does. Bring food if you’re low combat.
Step 7: Go to Wizard Traiborn and negotiate with… bones
Travel to the Wizard’s Tower south of Draynor Village and find Wizard Traiborn upstairs. Ask about the key. He’ll remember itthen immediately request 25 bones for a ritual.
You can hand bones in gradually, but giving all 25 at once is the fastest way to get the key and move on. (Yes, this wizard’s pricing model is “bones or no business.”)
Step 8: Return to Sir Prysin with all three keys to receive Silverlight
With keys from Captain Rovin, Wizard Traiborn, and the sewer-flushed palace drain, head back to Sir Prysin.
He’ll unlock the case and give you Silverlight. This is the part where your character silently radiates “I did errands in three different zip codes for this sword.”
Step 9: Double-check your incantation (seriously) and gear up
Before you rush off, confirm you still have the correct incantation from Gypsy Aris. If you didn’t write it down, go back and ask again. You’ll need it to finish the demon properly.
Also: grab food, equip melee gear, and make sure you can wield Silverlight comfortably. The demon is not impressed by your bravery if you show up with no snacks.
Step 10: Go to the stone circle south of Varrock
Head to the stone circle ruins just south of Varrock and step into the center. A cutscene triggers involving dark wizards and the summoning of Delrith.
The vibe is “end of the world,” but the practical goal is simple: survive the immediate chaos and get into position to attack Delrith with Silverlight.
Step 11: Fight Delrith with Silverlight (and manage the surrounding threats)
Equip Silverlight and attack Delrith. In many versions of the quest, the demon is weakened by the sword, but nearby enemies (like aggressive wizards) can be the bigger danger for low-level players.
If you’re struggling, clear or avoid the nearby attackers first, then focus Delrith. This is less “honorable duel” and more “please stop interrupting my demon banishment.”
Step 12: Finish the demon by selecting the correct incantation
When Delrith is sufficiently weakened, you’ll be prompted to choose the incantation sequence. Select the correct words in the order you got from Gypsy Aris.
If you choose correctly, Delrith gets banished and the quest completes. If you choose incorrectly, you’ll feel a deep, personal betrayal… from your own handwriting. (This is why we write it down clearly. Not “car… something… gab…??”)
Combat & incantation tips (so you don’t panic-click)
Make the fight boring on purpose
Demon Slayer is easiest when you remove surprises: arrive with food, keep your health comfortably high, and don’t let random nearby enemies chip you down while you’re trying to finish Delrith. The quest is designed to be approachable, but it will absolutely punish the “I’ll be fine” mindset if you’re underprepared.
Use “future-proof” note-taking for the incantation
Don’t just screenshot the wordswrite them in order in a place you can read quickly during the final moment. The prompt is the whole gimmick of the quest. Treat it like a combo input in a fighting game: you don’t want to learn it under pressure.
Common “why isn’t this working?” fixes
- “Traiborn won’t give me the key.” Make sure you have 25 normal bones (and they’re unnoted).
- “I used water on the drain but can’t find the key.” Re-check the sewer entrance and your routemost guides emphasize taking the correct corridor (often the northwest/west path).
- “Delrith isn’t going down / I can’t finish him.” You must be using Silverlight, and you must choose the correct incantation order at the end. If you forgot the words, return to Gypsy Aris and get them again before retrying.
- “I keep dying near the circle.” Bring more food, consider slightly better armor, and deal with surrounding attackers first if they’re overwhelming you.
RuneScape 3 note: the modern Demon Slayer rework
If your quest journal says Demon Slayer starts with Gideon Bede in a church and you’re wondering why my guide keeps yelling “Go talk to a gypsy,” you’re not crazyyou’re likely on the RuneScape 3 reworked version.
In RS3’s version, you may go through trials to obtain Silverlight and then confront Delrith in a more structured, quest-instance style encounter (including guidance mechanics and additional enemies). The core theme is the same Silverlight is essential and Delrith must be defeated properlybut the quest flow and locations can differ.
The good news: the “classic” concepts still help you succeed (prep food, follow prompts, don’t ignore the scripted finishing step). The even better news: you still get to feel like a hero… after running errands.
Wrap-up
Demon Slayer is a RuneScape rite of passage: it teaches you to follow clues, travel smart, manage combat basics, and respect the power of writing things down. The quest is short, but it has everything RuneScape does best: a weirdly charming story, practical problem-solving, and an ending that makes you feel like you just saved Varrock using equal parts courage and municipal plumbing.
Player Experiences: What It’s Like to Run Demon Slayer (and Not Lose Your Mind)
For a lot of players, Demon Slayer is the first time RuneScape “clicks.” Not mechanicallyclicking was always the plan but emotionally. You start out thinking it’s going to be a simple beginner quest, and it is… until the game gently reminds you that heroism is mostly project management. You’re told an ancient demon is returning, and within minutes you’re doing the fantasy equivalent of: “Yes, hello, I’m here to borrow a sword.” “Cool, do you have three keys?” “No.” “Great, please visit three departments and also the sewer.”
The most common early memory is the incantation moment. Everyone has a “I definitely wrote it down… somewhere” story. It’s the perfect RuneScape punchline: the final boss isn’t the demon, it’s your own ability to read your notes under stress. Players who breeze through the whole quest can still get humbled at the finish line by picking the wrong phrase, because they trusted their brain to remember five magical words during a fight. Your brain is brave, but it’s not organized.
The key hunt feels like a mini-tour of Varrock’s personality. The palace is polite and officialuntil you realize even knights lose keys in drains. Then you drop into the sewers and the tone changes fast: suddenly it’s damp, confusing, and your character is making decisions no real person would make (“Yes, I will go deeper into the sewer because a key is down here. This seems normal.”). The first time down there, many players overpack: extra food, spare armor, maybe a random teleport item “just in case.” That’s not a bad instinctRuneScape trains you to prepare for chaosbut Demon Slayer usually rewards calm, not panic hoarding.
Then there’s Traiborn, who embodies a core RuneScape truth: wizards are powerful, and also extremely inconvenient. He could probably solve the demon problem with a flick of the wrist, but instead he’s like, “Bones. I need bones.” New players often learn an important lesson here: unnoted items matter, and “25” is not “close enough.” On the bright side, this is where many people realize how quickly they can gather basics by fighting low-level creatures, and how satisfying it is to turn a pile of simple drops into real quest progress.
The final approach to the stone circle is where the quest earns its reputation. Even if the demon itself isn’t the hardest enemy in the game, the scene feels dramaticdark wizards chanting, the summoning, the sense that you’re interrupting something you really shouldn’t be interrupting. Players who go in underleveled often describe the same experience: the demon isn’t what scares you, it’s the surrounding chaos and the fear of messing up the finish prompt. The best “experienced player” habit is making the moment boring: arrive prepared, keep your health high, and treat the incantation prompt like the real victory condition.
And when it’s finally over? You get that classic RuneScape satisfaction: you weren’t just grinding, you completed a story. Demon Slayer is one of those quests that sticks in your memory because it’s compact, funny, and iconic. Years later, players still remember the fortune-teller, the keys, the sewer, and the dramatic banishmentusually in that exact order because RuneScape didn’t just give you a task. It gave you a tale. A slightly gross, very charming tale.